The UMMS began as an assemblage of Vitaly Bulgarov's 3D kit bashing parts made to fit my preconceived sketch. I then remodeled the main shapes myself and left various kit bash parts to fill in detail. The environment is a fairly quick photo-bash. As for my thinking behind the UMMS design itself, I wanted to avoid too many overly complex, sci-fi mechanical parts. I took what I felt like was a futuristic design, and filtered it through a modern day desert tank like the Abrams. I can't help but sense a slight cartoony-ness to the final look, which I enjoy.