This is my interpretation of the iconic opening-title elevator ride from 1998's Metal Gear Solid. I would love to reimagine every key moment from this classic game, but I may end up picking a select few.
The renders shown here are all drawn from a single static scene. I just flew cameras around to display it from multiple angles, making minor adjustments to prop placement on a per-camera basis.
I created everything in Marvelous Designer and Blender--finishing touches in Photoshop (No kitbashing or pre-made assets).
As you can probably guess, I don't own this IP, so here's hoping that Konami allows me to have some clean, honest fun with one of their brands.